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The Legend of Vox Machina S2-3

The Legend of Vox Machina

My work and responsibilities have shifted through the seasons working on The Legends of Vox Machina. I started out on season 2 as background painter, then helped on post-production as a retake artist. For pre-production on season 3 I worked as concept artist and helped develop multiple settings like the cave on episode 307 and the city in hell. During production for season 3 I started doing color scripts as well as concept texture and other assorted tasks that can be difficult to categorize. Finally, for seasons 4 onward I worked as Color and background supervisor, planning how light would change through each episode to support what the story needed.

It has been an incredible privilege to see this show grow and help develop the style of such an incredibly ambitious production.

Season 2

Season 3

Concept / Preproduction

Color Scripting

Creature Textures